D.M.’s Notes: I love how in 4th edition, everything has a chance to be a challenge. Kobolds can be tough as you guys saw this night.
The party entered the Blackmarsh’s hatchery in the first move in helping liberate the tribe. With a request by Izzrik to be careful of the eggs in the hatchery, the party moved in and quickly engaged the kobolds. With powerful magics and strength of weapons, the hatchery was soon kobold free. The lizardfolk knowing their potential young were safe began rallying to over throw their oppressors.