DM’s Note: So on the advice of a DM friend and other sources, I decided I needed to move the group out of the city for a bit. I created a bunch of different ways for the group to find their way out, but they were leaving one way or another
The party grows again…this time a warforged wizard named Merlin and an elf ranger named Varis with a big cat companion join up. The group comes down to find the inn somewhat empty, but friends, associates, and Oshlin are there.
The party is paid for their services and find out that Oshlin was the victim of a protection scam being run by the mercenary captain Delrish. She couldn’t prove it fully, but the party seemed like they were willing to take things into their own hands to prove it.
The party then was told the true motives behind Vrash and Father Denek’s boons. They belong to an organization called the Inner Circle. This group covertly protects the empire from enemies without and within. The group was offered the chance of being agents for the Inner Circle.
A private conversation revealed that Father Denek has been trying to research what the great evil was that brought down the dragonborn and tiefling empires and propelled the formation of the empire all those years ago. He said every avenue he tried to pursued led him now where, but he had an associate in Stony Path that had access to an ancient library. But Denek’s duties keep him tied to the city so he couldn’t go himself.
A conversation with Vrash reveal that his interests lately have been researching the great dragonborn empire of old. He, like many dragonborn, are wistful about the empire that was, though most of what is known now is more legend than fact. But he’s heard of a site in the Hammer Fast Mountains where one of the legendary flying citadels is said to have crashed. He inquired if the party could go to investigate and bring back any relics or artifacts of the old dragonborn empire.
Alarishic showed up to inform the group that the caverns were being throughly gone over by the city guards. He didn’t have enough to put Delrish and the wererats together, but he would keep an eye out. He did though have a concern about the other information that he’d been hearing. Out in the east, he’d heard that in the wastes a warlord was beginning to put together an army of wild men, goblins, orcs, and other creatures. He was interested in using adventuring types like the group to go investiage.
Finally the party is greated by the goblin pirate captain Drogoto, his men, and the cook Ilya. Lita instantly went to the little female goblin to see how she was doing. Ilya told Lita that she was going to open a stall in the docks area to sell delicious goblin cuisine since there was a great shortage of it there. But she also shared that she’d had a dream-vision that Drogoto was going to be killed returning to T’Neth Dranor and that she wanted the party to go to protect him.
Lita asked Father Denek if he could protect Ilya when Drogoto left the city and help her with her stall. Father Denek said he actually had an opening in the chapel for a cook. The party then talked with the pirate captain who was now a merchant captain…and probably a smuggler. Drogoto spun a tale of great wealth he’d left behind in the goblin kingdom of T’Neth Dranor. He said he’d planned to go back after the party had saved him from the Elemental Chaos, but that he’d made some enemies in his past and might need some show of force. With the offer of a percent of the loot he’d left behind plus anything they got along the way, they agreed to travel with Drogoto. The wily goblin was happy and said he would be ready to leave the city in a few days, after loading up some cargo.
With some time on their hands, some money in their pockets, the party decided to head out to collect evidence about Delrish and Lita wanted to get a tattoo.